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Unity Group Project

video to be added

C#

This is a survival game where the player must complete quests every few days otherwise they are punished. The player gets one life and when they die, their score is saved if they get one of the 10 highscores. I was responsible for the quest system, the crafting, the highscore system, the AI and the spawning. For the AI, I used unreal's perception component and behaviour tree to make enemies that feel smart and also fair in combat. If we were to continue this game I would love to refine the AI and add some more content as a whole, like armour, cooking and more progression for the player. This would give the player better incentive to survive and keep playing.

Created by Thomas McNallen-Jones using HTML and CSS